﻿using UnityEngine;
using System.Collections;
using System;

// 局内道具
public class Item : EatAble
{
    public Type ItemType;
    public int ID;
    private void Awake()
    {
        var cl = gameObject.AddComponent<CircleCollider2D>();
        cl.isTrigger = true;
        _collider = cl;
        _sr = GetComponent<SpriteRenderer>();

        _soundPath = "Sounds/r_get_star_pet";
    }

    public enum Type
    {
        Skill,
    }

}
